

#Zandronum vs gzdoom mods
You can use these source ports to play ultra-modernised versions of the base games, or to play the thousands of levels, overhauls and other mods that the community’s created over the years.
#Zandronum vs gzdoom full
I just wish there would have been a different boss for this episode (and i missed my doom2 double barelled shotgun a lot) but Sigil was fun.Not only that, such source ports take advantage of modern gaming hardware and software to add things like dynamic lighting, full 3D mapping, mouse-look, widescreen resolutions, and all manner of technological bells and whistles. There's an area that puzzled me for a while in e5m7 actually, there, this destroyed wall blocking this corridor. That said there were some really cool locations (my favorite is the big hole with the cacodemons flying out of it in e5m7) and some annoying ones (too many narrow ledges in every levels for my taste) So it was very likely my nostalgia pushing me through the levels of Sigil as if i was playing the original episodes, just with more shooting at "eyes" and looking at nice faults over the levels :D


The advantage of this basic pk3 is that it works in all gameplay mods i tried on many wads.īut is there a better way (i mean one that would get rid of this flash once and for all instead of just changing its color to one less hurting the eyes) and would work on every gameplay mods/wads like this basic pk3 does ?įinally got the time to complete Sigil on zandronum and i had a lot more fun than i thought i would after starting it.īecause at first i was rather underwhelmed by the first level that didn't felt really special on my first run (probably because i completed recently the fantastic Scythe 1 that had some genius small level design packed with action and it was still fresh in my memory), but quickly it started to grow on me because Romero managed to actually redo the old school "feel" of the original episodes instead of trying to emulate the impressive architecture design of some of the megawads i played, it just felt like if it was really part of the original game. So all i could do with my extremely poor knowledge have been to change the color of this item pickup flash to black, as it's the color when ingame that hurt the eyes the less of all i tried when picking bunch of items in short time, with a simple mapinfo file into a blackflashpickup.pk3 that contain From what i understood doom palette does not feature a transparent color sadly for my use.
#Zandronum vs gzdoom code
In GZDoom and in PrBoom+ i can disable that in options, but in Zandronum it seems they never implemented this unfortunately.Īs if there's one thing along viewbob that i never liked in Doom even when i was still young, it's that item pickup flash, so as i quite like Zandronum for various reasons, i have been looking into how it could be possible to get rid of that annoyance.Įditing a source code and recompilling things for my own use is way beyond what i can do so i have been looking into simple modding, the pickupcolor definition sounded rather interesting. If i could i would replace this sound by the same "grunt" sound your character makes when you press "USE" on a wall, it would fit much more the atmosphere in my opinion.Īnyways, really it's a great job on this ! Thank you, i hope you'll continue improving it as it's a bucket of fun. Only thing i really don't like is the sound your character makes when he's jumping, every time it sounds like the guy is screaming something "blablabla" like if he was going to land into lava, it feels out of place in my opinion. I just wish there were more chaos and tyranids enemies as the ones included feels a bit odd, but i understand artwork is super hard to do. I gave a try and i enjoyed it, it's really well done, on some levels i moved in with cramped corridors it even manage to deliver a very good atmosphere like in the old Space Hulk on DOS and it's refreshing to have those classes using different weapons, it makes it a lot of fun, even more when you summon a few friendly allies it feels like you're really in command of a squad into those dreaded space hulks.
